CDPR keeps fiddling at the edges of Cyberpunk's doomed world | PC Gamer - sprouselarat1936
CDPR keeps little at the edges of Cyber-terrorist's doomed populace

Cyberpunk 2077's latest patch, version 1.23, has arrived on Microcomputer, fixing an absolute boatload of bugs. The regular amusing patch notes are ubiquitous-and-correct: "fixed an issue where Jackie could go through glass", "fixed an issue where after cleanup a NPC and stealing their car, their organic structure could puzzle out perplexed in the car", or the classical "fixed an issue where dropping a NPC's body caused too more than destruction".
I for one will miss the grenade corpses.
The merely change that feels like it might make a substantial difference to the moment-to-moment experience (unless you were hitting any of the fatal quest bugs, naturally), is optimisation that should get "fewer instances of NPCs with isotropous appearances spawning in the same area, and to improved streaming."
The bandage arrives hot on the heels of the game switching theatre director, while CDPR's United States President and joint Chief operating officer Adam KiciĆski also late re-iterated CDPR's commitment to Cyberpunk: "We intend to elastic adequate to what we promised our gamers in January. While we already see major improvements, a large part of the team up continues to work on making trustworthy that Cyberpunk provides even fitter entertainment to gamers."
Evenhanded how realistic it is to expect 'break entertainment' from Hacker 2077 is the elephant in the way, however. Each maculatio comes with voluminous notes and fixes an absolute tonne of bugs and carrying out issues, but under to each one announcement and on the CDPR forums you'll envision players request in vain for more substantial changes: cleared NPC AI across the galore different varieties, Sir Thomas More reciprocal elements in the world, the 'opening dormy' of sealed stores and other buildings.
IT's all stuff that, at this moment in time, seems like a bit of a dream, and it's highly questionable whether Cyberpunk 2077 leave of all time make up a fundamentally polar know from what it is now. While there have been plenty of issues on PC, it's nothing next to the absolute technical disaster perpetrated along our console cousins (and IT doesn't help CDPR itself took the mick verboten of how buggy the game was pre-liberation).
It feels suchlike in that respect's notwithstandin a problem of expectations with Cyberpunk 2077: that, someway, CDPR can still 'specify' it, and maybe all that hope and hype over so long will one of these days turn out worth information technology. The studio certainly has the resource to pull back a No more Man's Sky. The interview is whether it would be better for United States of America wholly if CDPR just fixed every the bugs, and moved on.
Source: https://www.pcgamer.com/cdpr-keeps-fiddling-at-the-edges-of-cyberpunks-doomed-world/
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