Destiny 2's 12-player fun can stay for now, but Bungie says it: 'didn’t create activities expecting a clown car of Guardians' | PC Gamer - sprouselarat1936
Circumstances 2's 12-player fun can remain for now, but Bungie says it: 'didn't make over activities expecting a clown car of Guardians'
Update: As of 4 March, Bungie says that the over-manned activities can stay for now. In the This Week at Bungie blog, it wrote: "The big bombinate or so the profession this week has been players finding out a way of life to wad four fireteams in activities meant for one. We've been watching the 12-player raid hype and are glad you'atomic number 75 enjoying yourselves. We aren't rush kayoed a fix for this and it's altogether fine if you want to try it proscribed and have some fun. "
So that's pretty much a uncommitted pass to go nuts. All the same, the same military post adds: "Just keep in mind that we didn't create these activities expecting a buffoon elevator car of Guardians to furl, so you may experience some weirdness. We are planning on holdfast this in front Grandmaster Gloam's begin on March 16, but you are free to party up until the fix goes live. "
Original narrative: Information technology's turning into quite the day for hilarious Destiny 2 matchmaking exploits. Hot happening the heels of the Trials fixing emblem fiasco comes word of a somewhat more salubrious glitch. This unrivalled enables players to queue into certain PvE activities, including raids, with double the amount of players normally possible. In the case of raids, that means 12 guardians clapping alien cheeks at the same time. As you can imagine, it makes encounters both much easier and hilariously chaotic.
Pulling off the bug is comparatively cuneate, simply will credible require some trial and error to get the timing down. Here's how, using a raid as an example:
- The normal maximum number of players for a maraud is six, so first assemble two fireteams in orbit, one with quintet players and the other with seven. Ideally some fireteam leaders testament be located as near as possible geographically.
- The drawing card of the larger fireteam clicks to join the smaller team, either victimization the join friend textual matter chat function Beaver State via the in-game roster.
- They will straightaway have a message asking if they want to bring their current fireteam with them. Don't click information technology yet.
- The leader of the littler fireteam in real time launches the activity. As the timer hits two seconds, let the drawing card of the bigger fireteam know via voice chat.
- The leader of the larger fireteam clicks 'Yes, bring them with me', and if you've got the timing right you'll load in with a 12-player team.
The ability to match more players than should live allowed into activities has been doing the rounds since earlier in the calendar month, but in real time that single content creators have made videos explaining how to dress it, I imagine Bungie may address the issue. From the twirp down the stairs, community manager Dylan 'dmg04' Gaffner is well aware.
Or perhaps Bungie will just leave it atomic number 3 it is. Unequal the Trials exploit, these over-manned activities aren't really pain anyone, barring devising information technology slightly easier to complete content that already wasn't specially tricky. And who knows, if the community continues to rave about how much fun they're having with them, perhaps Bungie will be elysian to gain a 12-participant seasonal activity at few point. Though I suspect we'll penury to wait for support for the PS4 and Xbox One to be deprecated first.
Source: https://www.pcgamer.com/destiny-2-players-are-glitching-into-raids-with-double-the-amount-of-players/
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